How QWC is Utilizing Metaverse & Blockchain For Qatar Worldcup?

  • July 16, 2022

How QWC is Utilizing Metaverse & Blockchain For Qatar Worldcup?

The term “metaverse” has been popular in recent years and promises results that will shake things up in the not-too-distant future. It is a virtual, digital, and three-dimensional cosmos that is generated through the blending of various virtual spaces with real-world environments.

Users are able to navigate and interact inside the metaverse using their digital avatars after entering the digital realm in which it exists.



A virtual, digital, and three-dimensional world that is generated through the merger of multiple types of virtual environments is called a metaverse.

Users are able to join this digital environment using their virtual identities in the form of digital avatars, and while inside, they are free to roam around different metaverse places to do things like go shopping, hang out with friends, or meet new people, just like they would in the real world.

The one and the only distinction is that consumers may enjoy fully immersive experiences without having to leave the convenience of their own homes.

To put it more simply, activities that were previously confined to separate locations in the physical world will now take place digitally, inside the metaverse.

The metaverse can’t be compared to anything else in existence. It is a network that can be interoperated and contains 3D virtual worlds that are displayed in real-time. These virtual ecosystems are designed to support an endless number of users.

The users may interact with them in a durable and synchronous manner. During this encounter, a user’s uniqueness will be preserved in its entirety.

In addition, a metaverse may operate on a huge scale and maintains the consistency of data like objects, identities, entitlements, interactions, payments, and histories, among other things. QWC is utilizing metaverse to arrange matches that you could see within the virtual stadium.


Mixed Reality

First, there’s mixed reality, which combines elements of augmented reality (AR) and virtual reality (VR). All of these are examples of settings and visuals that have been generated digitally and either superimposed on top of or utilized in place of the actual world.

A totally constructed and computerized world is referred to as virtual reality. I.e., a virtual reality video game. The actual environment with digital material or visuals superimposed on top of it is what augmented reality refers to.

Mixed reality refers to the combination of the actual world with virtual items that may respond to their surroundings and with which the user can interact.

When we use VR, AR, or MR technology, we have to depend on special headgear that gives us a new view in lieu of our old one. Take for instance the Oculus Quest as an example.

The user wears these headsets in a position that covers their eyes. They often come with a controller for each hand, so the user may interact with the virtual environment that is being displayed to them. This allows the user to have more control over the experience.



A blockchain is simply a digital log of transactions that is copied and spread throughout the whole network of computer systems that make up the blockchain. This makes the blockchain very secure.

Every block in the chain stores a number of transactions, and whenever there is a new transaction that takes place on the blockchain, a record of that transaction is added to the ledgers of all of the participants in the network.

The term “distributed ledger technology” refers to a database that is not centralized and is administered by various participants (DLT).

The use of blockchain technology allows for the achievement of decentralized security and trust in a number of different ways. To begin, fresh blocks are perpetually kept in a linear and chronological order throughout the storage process.

To put it another way, they are always appended to the “end” of the blockchain. Once a block has been put to the end of the blockchain, it is exceedingly difficult to go back and change the contents of the block unless the majority of the network has come to an agreement to do so.

If this does not happen, then the block cannot be altered. This is due to the fact that each block includes not only its own hash but also the hash of the block that came before it as well as the timestamp that was discussed before.


Cryptocurrency Tokens

The phrase “crypto token” may either refer to a unique token for virtual currencies or to the unit of measurement for cryptocurrencies. These tokens are fungible assets or utilities that may be traded and are stored on the respective blockchains of their respective networks.

Cryptographic tokens are often used in the process of crowdfunding, but outside that, they may also stand-in for a variety of other purposes.

The conventional procedure for creating, distributing, selling, and circulating these tokens is known as an initial coin offering (ICO), and it includes a kind of crowdfunding to acquire financial backing for the development of a project.


QWC Token

Users will be able to access the world of cryptocurrency football thanks to a project called QWC, which was developed with the intention of combining the sports of football and cryptocurrency. QWC is a digital asset that gives people the ability to build their own digital currencies.

QWC works without compromising their safety or security. They are in the process of merging BSC and NFT technologies with the purpose of providing improved service to all of their customers.

Because it is based on the BSC (Binance Smart Chain), this technology guarantees the genuineness of digital assets in addition to their traceability and immutability.

Over the course of the last two years, a number of cryptocurrency firms and platforms have made significant investments in professional football. The number one priority is to put an end to the spread of the Coronavirus in Qatari football matches.


QWC for Football Matches

The spread of the coronavirus has had a significant impact on the financial situation of sports, and professional football has not been immune to these effects.

The negative effects of corona on football, including the effects of corona on players, referees, the right to television broadcasting of clubs and football clubs, and the importance of fans, and the impact of empty stadiums on club economies, and corona’s financial losses on football, etc include the fact that professional football has not been immune

QWC’s aim and roadmap are to engage in the NFT world and expand it to the local football leagues as well as to the woman’s football matches. This is another facet of football’s increasing connection with cryptocurrencies that is known as the NFT (nonfungible token) sector.

This facet involves both clubs and national leagues generating their own digital assets, such as photographs or films, that can be purchased and sold.

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